About This ContentAugust 11th is the day when Fishing Planet was first released to the public a few years ago! This very special Pack isn’t just meant to honor the beginning of our mutual journey towards our virtual fishing dream.Fishing Planet Anniversary Pack is basically a wonderful bargain combining everything you might need for going after the big bad Salmon in our FP Anniversary Cup. Make sure you’re the number one Salmon catcher with the exclusive super powerful spinning combos of Salmonster™ muscular rods and RedFish™ reels meant to withstand any pressure a Salmon fishing Tournament might bring. Exclusive equipment available only in this limited edition Pack along with all the spinners, crankbaits, jigheads and other tackle to help you gain your rightful title of the FPA Cup Champion! In short, Fishing Planet Anniversary Pack is a set of superb tackle and equipment that you’ll need for getting the most fun and drive out of big game fishing for the red monsters lurking in the depth of unexplored Alaskan waterways. Fishing Planet Anniversary Pack includes: * 40 000 CREDITS use the Credits to purchase new tackle, pay for fishing trips, repairs and any other in-game expenses. * 20 BAITCONS use to purchase advanced fishing tackle, available only for Baitcoins. Spend your Baitcoins wisely! * 7-DAY PREMIUM Enjoy seven days of Premium Status and advance your game progress by getting a 50% boost to Experience and Credits earned for every fish you catch! In addition, you get the opportunity to rent a kayak with a 50% discount! You also get the privilege of free registration in Competitions and the advantage of using free Forward Time function twice as often! * 40 Storage Slots * 2 Tackle Setups Slots RODS ‘N REELS to enhance your skills in catching some of the biggest Salmon. Rods: * Rivertex™ Salmonster™ 8' 2" (220) - Length: 8' 2" (2.2 m); Lure Weight: 5/8 – 2 Oz (18-56 g); Power: X-Heavy; Line Weight: 15 – 42 lb (7-19.5 kg); Action: Mod Fast; Pieces: 2; Guides: 10 * Rivertex™ Salmonster™ 8' 10" (270) - Length: 8' 10" (2.7 m); Lure Weight: 3/4 – 2 1/8 Oz (21-60 g); Power: X-Heavy; Line Weight: 18 – 46 lb (8.5-21 kg); Action: Mod Fast; Pieces: 2; Guides: 11 Reels: * Rivertex™ RedFish™ 4500 - Ratio: 5.4:1; Recovery: 27.5" (80 cm); Capacity: mono 20/110 (0.4/110), braid 30/145 (0.28/145); Max Drag: 35 Lb. (16 kg) * Rivertex™ RedFish™ 5500 - Ratio: 5.4:1; Recovery: 31.5" (80 cm); Capacity: mono 32/110 (0.5/110), braid 30/180 (0.28/180); Max Drag: 42 Lb. (19 kg) LURES - a selection of lures we put a lot of thought into, so that you can sit back and just catch that Salmon! Lines: * Fluoro .022" (0.55 mm) - Length: 1000 yd (1000 m); Test: 35 Lb (15.1 kg) * Fluoro .024" (0.6 mm) - Length: 1000 yd (1000 m); Test: 40 Lb (18.1 kg) Lures: * JigHeads: JigHead 1 Oz. (30 g) #6/0, JigHead 7/8 Oz. (25 g) #4/0, JigHead 3/4 Oz. (21 g) #3/0, JigHead 1 1/2 Oz. (42 g) #4/0, JigHead 1 5/8 Oz. (48 g) #6/0, JigHead 2 Oz. (56 g) #4/0, JigHead 2 Oz. (56 g) #6/0 * Softbait: Nymphes 3" (7.5 cm) (x2) Nymphes 4" (10 cm) (x2) * Spoons: Single Spoon 1 Oz. (28 g), #2/0 (x3) Single Spoon 1 1/2 Oz. (42 g), #4/0 (x3) * Spinners: Bullet Spinner 6/7 Oz. (24 g), #2/0 (x4), Bullet Spinner 1 1/4 Oz. (36 g), #4/0 (x4) * Crankbaits: Crankbait 3 ft (1 m) #3/0, Crankbait 6 ft (2 m) #3/0, Crankbait 8 ft (2.5 m) #6/0, Crankbait 12 ft (3.5 m) #4/0, Crankbait 16 ft (5 m) #3/0, Crankbait 16 ft (5 m) #6/0 EQUIPMENT – Some valuable items of the limited Fishing Planet Anniversary collectible edition! * FPA Cup Jacket - Tackles: 15; Lines: 2 * FPA Cup Rod Case - Rods: 2; Reels: 2 * FishCastle XXL Fishnet - Max Single Fish Weight: 110 Lb. (50 kg); Total Fish Weight: 440 Lb. (200 kg); Fish-Friendly: yes LICENSES: * Advanced Alaska License * Advanced Alberta License * Advanced Michigan License * Advanced California License a09c17d780
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About This GameRCRacer VR is an action packed radio controlled toy car simulator.Be in the middle of the action as you control your car to victory. Jump over obstacles, push your opponents of the track and do what you must to finish first! Pick up the remote and drive your car around the track, once you feel comfortable stop at the start/finish line to start a race against 4 other AI controlled opponents and finish first in a 3 laps sprint race! a09c17d780
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About This GameA humorous adventure with a quirky cartoon graphic styleImmerse yourself in 30s America, between Prohibition and the Great Depression, and discover Charlie, a rich heir who divides his time between social obligations and his hobby as a private detective. During yet another official museum opening, Charlie witnesses a robbery, the victim of which is none other than his own girlfriend. Firmly set on investigating the case despite the reluctance of his uncle, the detective in charge of the inquiry, he unknowingly embarks on what will become the greatest adventure of his life! Thanks to his unique skill and unrivalled memory, Charlie explores and investigates all the way into his dreams! In true adventure game style, Dream Chamber will delight the genre’s fans and captivate new players! Key Features
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About This GameExperience the story of a small group of German soldiers sent to a small town to investigate strange activities. The task was supposed to be fast and easy. Instead, they would face the UnimaginableFind out how they had to fail their country to save the world Inspired by Contra, Metal Slug, Castle Crashers and all of those good old coop games +Level up. Unlock new characters. Earn points. Purchase Weapons. Show off what you have +Enter the Arena. Test your skill against challenging Fights +Customize spawns for your own Arena +Be a lone Hero or team up with friends and start having fun blasting a09c17d780
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About This GameIn this one of a kind puzzle platformer, tease your brain with a unique mechanic called Shifting. Create negative space by inverting the black and white world to transform barriers into escape routes. Shift the world, twist your environment, bend your mind to unveil its secrets and solve each brain-drilling level. Make use of all special gameplay blocks to overcome obstacles and get to the exit to find the happiness you have been searching for and promised by Axon Vertigo, the secret company behind the Shift Quantum brain program. Make use of the embedded level editor to create your own custom levels and publish them to the community, then play an unlimited amount of community levels coming from all platforms, STEAM, PS4™, Xbox and Switch! Don't limit your challenges, challenge your limits. FEATURES
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About This GameThe CORE, a private research station, 2352. Celebrity scientist Jonathan Campbell awakens to this fallen utopia and must search for his loved ones - with the help of L, a mysterious companion.The Mind's Eclipse is a science-fiction visual novel featuring hand-drawn scenes in black and white, and emotional narrative-driven gameplay. Players will uncover the mystery of the Eclipse and its side-narratives by exploring, searching through logs and journals, and piecing together what happened to the CORE whilst searching for Jonathan's family. The Game
The Mind’s Eclipse is a phenomenal visual novel that’ll pull you in and quickly ensnares you in its story, full of strange characters and stranger settings. You’ll be confronted with some very heavy and at times disturbing situations surrounding the concepts of morality, immortality and technology, all conveyed spectacularly in striking black and white in a wonderfully realized world rich with history. If you are at all a fan of classic hard science fiction, this should be a “must buy” for your collection. - IndieHangover a09c17d780
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About This GamePuzzle: Underwater World is a classical puzzle game invented in 1878, it’s still popular today. The sliding puzzle that consists of a frame of numbered square tiles in random order with one tile missing.The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space. The game 15 puzzle is made in three different sizes: 3 х 3 (8 tiles) – for beginners and kids 4 х 4 (15 tiles) – classical size fifteen puzzle for all ages 5 х 5 (24 tiles) – for those who like to think Features: Three levels of complicity (8, 15, and 24 tiles); Algorithm that excludes unsolvable combinations; Realistic animation and tiles sliding Moves counter and timer Friendly interface with color theme Online records services Optimized for PC InfoA sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colors, patterns, sections of a larger picture (like a jigsaw puzzle), numbers, or letters. Sliding puzzles are essentially two-dimensional in nature, even if the sliding is facilitated by mechanically interlinked pieces (like partially encaged marbles) or three-dimensional tokens. As this example shows, some sliding puzzles are mechanical puzzles. However, the mechanical fixtures are usually not essential to these puzzles; the parts could as well be tokens on a flat board that are moved according to certain rules. Unlike other tour puzzles, a sliding block puzzle prohibits lifting any piece off the board. This property separates sliding puzzles from rearrangement puzzles. Hence, finding moves and the paths opened up by each move within the two-dimensional confines of the board are important parts of solving sliding block puzzles. The oldest type of sliding puzzle is the fifteen puzzle, invented by Noyes Chapman in 1880, Sam Loyd is often wrongly credited with making sliding puzzles popular based on his false claim that he invented the fifteen puzzle. Chapman's invention initiated a puzzle craze in the early 1880s. From the 1950s through the 1980s sliding puzzles employing letters to form words were very popular. These sorts of puzzles have several possible solutions, as may be seen from examples such as Ro-Let (a letter-based fifteen puzzle), Scribe-o (4x8), and Lingo.[1] The fifteen puzzle has been computerized (as puzzle video games) and examples are available to play for free on-line from many Web pages. It is a descendant of the jigsaw puzzle in that its point is to form a picture on-screen. The last square of the puzzle is then displayed automatically once the other pieces have been lined up. RulesBefore you read any further, you should be aware of reports that sliding puzzles can cause insanity. There's no doubt they're addictive and they've certainly made some puzzle solvers tear out their hair and swear a blue streak. When the first sliding puzzle was invented it set off a worldwide craze. That same simple puzzle is still challenging puzzle solvers more than a century later. Sliding puzzles are cousins of mechanical puzzles, like those that require you to disentangle two twisted nails or to fit a collection of blocks into a cube. They're also related to jigsaw puzzles and to mazes. Rubik's Cube is a 3-D variation on a sliding puzzle. Most sliding puzzles are two-dimensional. The pieces cannot be lifted out of the frame or rearranged in any way, except by sliding them into an empty space. They are also called sliding-block puzzles or simply sliders. The goal of a sliding puzzle is to arrange the pieces in a particular pattern. That might mean putting together the elements of a picture, forming a shape, or creating an array of numbers or letters. Movement of the pieces is restricted so that you have to move one piece in order to shift another. That's where the madness comes in. What makes sliding puzzles so alluring? The best of them are deceptively simple in appearance. They might involve rearranging only a half-dozen pieces. A child can understand the idea, and it might look like child's play to solve the puzzle. You don't have to learn any complicated rules. Yet the solution can be so complex that it seems impossible. Some solutions involve 100 moves or more. The puzzles demand logic, problem-solving and sequential thinking skills, combined with a dash of intuition and a healthy amount of patience. Sliding puzzles started as actual mechanical devices, blocks of wood or plastic in a frame. But they were easy to translate into computer programs and to offer over the Internet. Hundreds of sliding puzzles are available online, and now you can play sliding puzzles on your smartphones and mobile devices. In the next section, you'll read about the wacky history of these diabolical gadgets. The History of Sliding PuzzlesSliding puzzles started with a bang in 1880. In a matter of months after its introduction, people all over the world were engrossed in trying to solve what came to be known as the 15 Puzzle. It consisted of a 4-by-4 grid, with 15 numbered squares and one space left empty. The idea was to scramble the numbers, then rearrange them into numerical order by sliding them successively into the empty space. This first sliding puzzle was invented by an upstate New York postmaster named Noyes Chapman, who came up with the idea during the 1870s. Boston woodworker Matthias J. Rice offered a commercial version in 1879 [source: Slocum and Sonneveld]. He called it the Gem Puzzle; other versions were sold as the Boss Puzzle, the Game of Fifteen and the Mystic Square. The fad took off in the early months of 1880, a puzzle rage that would not be repeated until Rubik's Cube became wildly popular in the 1980s. Factories could not keep up with the demand for the 15 Puzzle. So many people were caught up in the fad that employers were concerned about workers ignoring their duties to work on the puzzle. Legislators in Germany were seen trying to solve them. Sliding puzzle mania was mentioned in popular songs and plays. Newspapers ran tongue-in-cheek reports of players driven insane by them [source: Slocum and Sonneveld, Bogomolny]. A dentist from Worcester, Massachusetts offered a set of teeth and $100 to any person who could solve the puzzle from a certain beginning arrangement. He later raised the prize to $1,000. People all over the country tried to win this grand sum, but none succeeded. What they didn't know was that only half of all the possible arrangements of pieces can be solved. The dentist's set-up was not solvable [source: Slocum]. The fad faded by the summer of 1880, but the 15 Puzzle remained as a classic slider. The next development in sliding puzzles came about in 1909 when Lewis W. Hardy invented the first sliding puzzle using pieces that were rectangular rather than square. He called it the Pennant Puzzle, giving it a baseball theme. It was also known as Dad's Puzzle [source: Sharples]. Ma's Puzzle, which followed in 1927, introduced two L-shaped pieces, making it even more difficult to solve [source: Storer]. Over the years, there were many novelty variations on the sliding puzzle. "Capture the Kaiser," featuring pictures of the German ruler, came out during World War I. The 1932 presidential election campaign between Herbert Hoover and Franklin Roosevelt was commemorated in a slider. A puzzle from 1934 called "Line up the Quinties" had players sliding squares with pictures of the famous Dionne quintuplets [source: Rob's Puzzle Page]. Since the computer began to play a role in designing and solving puzzles, the variety of puzzles has increased. Hundreds of pictures have been transformed into sliders, and increasingly more difficult arrangements of geometric shapes have challenged solvers. Move on to the next section to have a look at some of the different types of sliding puzzles. Types of Sliding PuzzlesSliding puzzles come in just about every shape and form that you can imagine. There are literally thousands of variations. Some are actual mechanical puzzles, others are computerized versions. The most basic ones require you to assemble a pattern. It could be a picture of a cat, a flower or a painting like Grant Wood's "American Gothic." The image is divided into nine sections with one section missing, the pieces scrambled in a 3-by-3 grid. Your mission is to reassemble them in the right order. Harder versions divide the picture into 25 pieces in a 5-by-5 grid. In addition to these basic sliding puzzles, which are variations on the original 15 Puzzle, puzzle inventors have come up with some intriguing and highly challenging designs: Dad's Puzzle -- As we've seen, this slider was originally called the Pennant Puzzle. It has a large 2-by-2 square, six 1-by-2 rectangles, and two, small 1-by-1 squares. It's like moving furniture in a crowded room. The object is to shuffle the largest piece (the grand piano) from one corner to the other by sliding other pieces out of the way. Rush Hour -- This is an award-winning slider developed in the 1990s. The goal is to free a red car from a traffic jam by moving cars and trucks backward and forward to make space. Sokoban -- The name of this Japanese puzzle means "warehouse manager." In Sokoban, the player maneuvers a man around a space so that he can push boxes into the area where they belong. Because the man can't pull boxes, pushing one into a corner is a dead end -- complex and challenging. Quzzle -- Puzzle inventor Jim Lewis used a computer program to help invent this slider, which he claims is the hardest simple sliding puzzle to solve. A variation on Dad's Puzzle, Quzzle demands great subtlety and insight. Daughter in the Box -- Another Japanese sliding puzzle. The player tries to free a girl (the largest of the blocks) who is trapped in a prison of shapes. This one, too, is a more difficult version of Dad's puzzle. Junk's Hanoi -- Junk Kato, a master puzzle designer, came up with this deceptively simple puzzle. The player has to reverse a pyramid of blocks by moving them within a restricted space. It only uses a small number of pieces, but the solution requires a large number of moves. New and increasingly tricky sliding puzzles are being invented all the time. At this point, it looks like slider fans will never run out of challenges. Read on to find out the one secret that will help you to solve any sliding puzzle. Solving Sliding PuzzlesSliding puzzles can be incredibly difficult to solve, as anyone who's tried can tell you. Mathematicians categorize sliders as PSPACE-complete, which is a measure of their mathematical complexity. Essentially, it means that even computers find it hard to come up with a solution [source: Hearn]. There is no universal rule that lets you solve a sliding puzzle, though many stumped players wish there were. As you work on a succession of sliders, you tend to develop an intuition about how to move pieces around the playing space. You'll get better, but each puzzle will still be a challenge. The 15-type sliding puzzle, because all of its pieces are squares, is one of the most straightforward to solve. If you need some help, here are a few hints: Begin by maneuvering the 1 and 2 into their proper positions in the upper left corner. Position the 3 in the upper right corner. Maneuver the 4 under the 3 Now slide the 3 to the left and the 4 up; the first row is done. Repeat this process with next row, leaving row above intact. Complete the puzzle by rearranging the pieces in the last two rows until they are in position. Sometimes it's easier to create "snakes" of pieces in the proper order rather than put them in their final position individually. If you're assembling a picture, study the design carefully before it's scrambled. It's harder to solve if you're not clear about the final outcome. While you can find walkthrough solutions to some sliding puzzles on the Internet, most players aren't interested in getting help. The fun of sliders comes from the "eureka!" moment when you finally stumble on the solution. One general rule is that it can be helpful to concentrate on solving individual areas of the puzzle, while always keeping the larger picture in mind. You might start with one row or a particular corner. The real secret that applies to solving every sliding puzzle ever invented can be summed up in one word: patience. Keep trying. The longer it takes, the more satisfying the solution. Move on to read about a lot more fascinating info about sliding puzzles. a09c17d780
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If you've so much as looked at the games pictures, you know what you're getting here. I've done a lot of variations of this kind of puzzle and am very quick at them. The game offers 3 different boards (puzzles) in 3x3, 4x4, or 5x5. The starting placements are random. When you solve one, the puzzles don't end, the counter doesn't stop, and there's no congradulations message. So, if you like doing the simple number puzzles and nothing else, then get it. If you don't want to spend $0.50, then I'm sure you can find a flash version online for free. Also, there is no volume control in game, so I had to reduce its volume on Windows Volume Mixer(the game was very loud when opened).. A buggy game. Some given puzzles happen to be unsolvable (odd permutations, see Loyd's puzzles), while for the rest of the puzzles, the game may even fail to check if the board has been solved. Also, there seems to be no cursor or keyboard control, so clicking only. Trouble Witches Origin,Special additional character : Cotton download 2gb ram
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About This ContentThe Original Soundtrack For Runes: The Forgotten Path, by Lorenzo Visintin, contains 45 minutes of original music, exclusively created for the game and mastered in high quality! You will get the 16 tracks in high quality Mp3 format directly in the Steam directory ...Steam\steamapps\common\Runes\Soundtrack
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About This Game"If I married all those who said they want me, now I would have so many of those husbands. All men who stay at this inn immediately fall in love with me..." ElisaOur visual novel tells the story of Elisa, a beautiful owner of an inn, struggling with the amorous proposal of honorable Knights, high born Princes and rich Merchants. It will be the Player to decide Elisa's fate and his/her choices may even influence her destiny for the better or the worse. The Player is -not- the protagonist of this story, however. His/Her judgements affect every character and their actions, like a god that watches everything from above.
Obviously, there is much more! Other than making good and bad choices, the player will have the chance to unlock specific personality traits for each character, as their behavior is shaped. Enjoy discovering and collecting our 25+ available traits!
Each artwork and background of our Visual Novel is available in 4k ULTRA HD resolution, which offers clearer and more detailed images even at lower resolutions. Other than this, we are planning to publish new downloadable content (which we will just call Season Pass), that is, quests and additional acts to expand our story and improve our game's longevity even more. It goes without saying, all the additional content is and will ALWAYS be free. a09c17d780
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